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Allusion

ISSN 2301-5829

Vol. 5 / No. 2 / Published : 2016-02

TOC : 7, and page :141 - 154

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Original Article :

Audience response toward lara croft in tomb raider 2013: a study on heterosexual male gamers

Author :

  1. Diah Ayu Okiyanti*1
  2. Lastiko Endi Rahmantyo*2
  1. Mahasiswa Fakultas Ilmu Budaya
  2. Dosen Fakultas Ilmu Budaya

Abstract :

Women are frequently used as objects to satisfy men’s pleasure and it can be seen in many aspects of life even in a form of virtual graphics especially in video game. Many games present sexy female characters as a lead character, which also function as men’s pleasure. Tomb Raider: 2013 is an iconic action-adventure game with Lara Croft as the heroine. She is also the most recognizable female character and called as the most successful human virtual game heroine. Tomb Raider: 2013 brings new concept of pleasure in the virtual world by showing strong and independent image of its character. Therefore, this research is conducted to analyze how the heterosexual male gamers tend to consider the strong-female-character on the video game as sexual object by playing the game as Lara Croft. The responses from the heterosexual male gamers were gathered through in-depth interviews. The population was based on several criteria; such as heterosexual male, adult (19-30 years old), Surabaya residents, had at least played Tomb Raider 2013 video game. After collecting the responses, the concept of Male Gaze by Laura Mulvey will be applied to examine the data. The result indicates that heterosexual male gamers tend to see Lara Croft’s body as sexual object even though she is only virtual female character from a video game.

Keyword :

Lara Croft, Male Gaze, Sensuality, Video Game ,


References :

  1. Annetta, Leonard A., (2008). Video Games in Education: Why They Should Be Used and How They Are Bing Used. 47:229–239 : Theory Into Practice
  2. Dietz, T. L., (1998). An examination of violence and gender role portrayals in video games: implications for gender socialization and aggressive behavior.. 38, 425-442 : Sex Roles
  3. Mou, Yi. Peng, Wei, (2009). Gender and Racial Stereotypes in Popular Video Games. 922-935 : IGI Global


   


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