UNIVERSITAS AIRLANGGA



Detail Article

Jurnal Palimpsest

ISSN 2086-0994

Vol. 6 / No. 1 / Published : 2014-11

Order : 9, and page :86 - 90

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Original Article :

Aplikasi mobile painting sebagai media pembelajaran untuk anak usia tk berbasis android

Author :

  1. Okin Luberto*1
  2. Dwi Cahyono*2
  3. R Ade Supriyadi*3
  1. Universitas Dr.Soetomo Surabaya
  2. Universitas Dr. Soetomo Surabaya
  3. Universitas Dr. Soetomo Surabaya

Abstract :

Technology of mobile devices is growing up now, also sprung up many types of applications, including applications for the study and application of games for childrens. Because of the age of the childs is time to play, so many prefer to play than to learn. The drawing and coloring is one of those games is much preferred by childrens, especially the children - kindergarten age children. Thus, Mobile Applications Painting as a medium of learning for children ages Tk Android-based, can be a solution for them to play while learning. From the test results it has been concluded that the application, 80 % answered testers user interface on a mobile painting app is interesting, and 80 % are very attractive to children -children . 60 % of mobile app testers answer this painting easier, 20 % answered quite eas, and 20 % answered less pembalajaran make the process easier. 80 % of mobile app testers answer this painting is in conformity with the objectives, and 20 % answered already quite fit for purpose. 20 % of mobile app testers answer this painting is very interesting, attractive 60 %, and 20 % is quite interesting for children - children

Keyword :

Children, Painting, Learning,


References :

Blanchard, B. S.,(2006) Systems Engineering and Analysis New Jersey : Prentice





Archive Article

Cover Media Content

Volume : 6 / No. : 1 / Pub. : 2014-11
  1. Perlunya Transformasi Perpustakaan Untuk Memenuhi Kebutuhan Informasi Pada Net Generation
  2. Preferensi Media Para Net Generation Serta Upaya Perpustakaan Dalam Menanggapinya
  3. Literasi Informasi Berdasarkan Gender Di Era Globalisasi Informasi
  4. Analisis Sitiran Terhadap Karya Akhir Mahasiswa Program Pendidikan Dokter Spesialis (ppds-i) Universitas Airlangga-rsud Dr.sutomo Tahun 2012 Dan 2013: Suatu Kajian Bebliometrika
  5. Pemanfaatan Saluran Informasi Dalam Pemenuhan Kebutuhan Informasi Siswa Sma Di Surabaya
  6. Kerangka Dan Strategi Sistem Informasi Perpustakaan
  7. Pembuatan Game Edukasi Matematika Untuk Siswa Sd Menggunakan Role Playing Game
  8. Aplikasi Tes Potensi Akademik Berbasis Web Di Universitas Dr. Soetomo Surabaya
  9. Aplikasi Mobile Painting Sebagai Media Pembelajaran Untuk Anak Usia Tk Berbasis Android