UNIVERSITAS AIRLANGGA



Detail Article

Jurnal Palimpsest

ISSN 2086-0994

Vol. 6 / No. 1 / Published : 2014-11

Order : 7, and page :61 - 72

Related with : Scholar   Yahoo!   Bing

Original Article :

Pembuatan game edukasi matematika untuk siswa sd menggunakan role playing game

Author :

  1. Jet Joel *1
  2. Achmad Choiron*2
  3. Anik Vega V*3
  1. Universitas DR. Soetomo Surabaya
  2. Universitas DR. Soetomo Surabaya
  3. Universitas DR. Soetomo Surabaya

Abstract :

Math lessons are considered difficult for student in the primary school. This phenomenon can be reduced by means of introducing mathematics in enjoy and fun to primary school student .One way is introduced him through the concept of the technology game. Games technology can help make learning mathematics be happy and fun. This games using by role palying game (rules) based on math. The elements of Mathematical included in every level of the game , so the student of primary school as a user will feel challenged and through the game can solve these challenge Based on the results of the trial, the game that average math complete within 58 seconds. This condition is still overcome abaout the target completion, which is 30 seconds. This phenomenon to be assessed further information about the level of difficulty about and habits students solve problems mathematics in form of media interactive game This educational game development provides an alternative to the development of mathematical learning in the form of packaging that is fun for elementary school students. Substance of the matter and the game interface should be developed so that the main purpose of learning the game can be achieved.

Keyword :

Education, Elementary, Games, Mathematics,


References :

Romi Satria Wahono,(2001) Pengantar Software Agent : teori dan Aplikasi, proceedings of the IECI Japan Workshop Tokyo : IECI Japan Workshop The University of Tokyo





Archive Article

Cover Media Content

Volume : 6 / No. : 1 / Pub. : 2014-11
  1. Perlunya Transformasi Perpustakaan Untuk Memenuhi Kebutuhan Informasi Pada Net Generation
  2. Preferensi Media Para Net Generation Serta Upaya Perpustakaan Dalam Menanggapinya
  3. Literasi Informasi Berdasarkan Gender Di Era Globalisasi Informasi
  4. Analisis Sitiran Terhadap Karya Akhir Mahasiswa Program Pendidikan Dokter Spesialis (ppds-i) Universitas Airlangga-rsud Dr.sutomo Tahun 2012 Dan 2013: Suatu Kajian Bebliometrika
  5. Pemanfaatan Saluran Informasi Dalam Pemenuhan Kebutuhan Informasi Siswa Sma Di Surabaya
  6. Kerangka Dan Strategi Sistem Informasi Perpustakaan
  7. Pembuatan Game Edukasi Matematika Untuk Siswa Sd Menggunakan Role Playing Game
  8. Aplikasi Tes Potensi Akademik Berbasis Web Di Universitas Dr. Soetomo Surabaya
  9. Aplikasi Mobile Painting Sebagai Media Pembelajaran Untuk Anak Usia Tk Berbasis Android